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Eve online ship tree
Eve online ship tree






eve online ship tree

The broader hallmark of Minmatar ships is versatility. This is partly balanced out by both common Minmatar weapon systems requiring no capacitor to fire. Minmatar ships typically have the smallest capacitors of the four races' ships, for their size and class. Minmatar ships can be made sturdy, but they can't mount the kind of shield buffers possible on some Caldari hulls, or the kind of armor buffers possible on some Amarr hulls. This makes it easier to jam Minmatar ships with ECM. Lower sensor strengths (for size and class of ship).Although none have explicit bonuses for armor tanks, many Minmatar ships can mount good active or buffer armor tanks. Some, such as the Breacher, Cyclone, and Maelstrom, have bonuses for shield boosters, which means they can mount excellent active shield tanks many other ships can mount good active and/or passive shield tanks. Most Minmatar ships can fit shield tanks. This is a more situational kind of EWAR than that used by some of the other races. Target painting makes ships easier to hit, and particularly helps missiles apply damage. Target Painting is the type of electronic warfare which some Minmatar ships have bonuses for.These can be used for a range of other helpful modules: a secondary weapon system for more DPS, energy neutralizers or nosferatus, remote repair modules, drone link augmentors, salvagers, &c. Minmatar ships often have one or two spare high slots once all of the primary weapons have been fitted. This is a slightly subtler positive: Minmatar ships typically have high scan resolution for their size and class, which means they lock onto targets more quickly they also have small signature radii for their size and class, which means they are harder to hit with turrets, take less damage from missiles, and are targeted more slowly by other ships. Minmatar missile ships tend not to have the missile range bonuses found on some Caldari ones, so they tend to be missile brawlers rather than long-ranged missile platforms. Missiles have fully-selectable damage types. Missiles also don't use capacitor to fire, have good ranges, and always hit, but they can have trouble applying their damage. Missiles are the "secondary" Minmatar weapon, and a line of Minmatar ships have missile bonuses notable examples are the Breacher, Talwar, Bellicose, Cyclone, and Typhoon.In some circumstances-some types of fleet battle, and also suicide ganking-alpha can be more important than DPS. Long-ranged artillery has a very high alpha damage potential, though it deals less damage per second than some other options.Close-ranged autocannon track fairly well, and have very short optimal ranges and surprisingly long falloff ranges pilots mounting autocannon should expect to fight in falloff range routinely.Projectile turrets are also the only kind of turret that lets pilots select damage types by changing ammo on the other hand, they have a longer reload time (10 seconds) than other turrets. Projectile turrets require no capacitor to fire, unlike other turrets. Projectile turrets are the most common weapon fitted to Minmatar ships, and many Minmatar ships have bonuses for them.Minmatar haulers can travel slightly faster because they spend slightly less time aligning. This makes them well-suited to tactics that involve avoiding damage through high speed and agility, and for kiting tactics: keeping the enemy at a range where they can hurt the enemy but can't be damaged, and being able to disengage easily. Minmatar ships usually have the best base speeds for their size and class. The following characteristics are generally shared across most or all Minmatar ships:








Eve online ship tree